Castle keep9/23/2023 ![]() ![]() (Remember to draw two tiles on your next turn). If you end your turn with four or fewer tiles in your hand, do not discard. ![]() If you choose to attack, you must still discard down to four tiles at the end of your turn. You may only attack one opponent per turn. Strategy note: Choose carefully which tiles to keep and which to discard. If you choose neither to build nor to attack, simply discard down to four tiles and play passes to the left. One exact matching keep tile if your opponent's keep is tne last tile left in the castle. Two exact matching keep tiles on top of your opponent's keep if there are wall or tower tiles in the castle or, If the wall is part of a connected line of same-colored walls or towers, the entire group of same-colored tiles is destroyed and removed from play.ĭestroy an opponent's keep by playing either: Place the matching tile on top of your opponent's tile, then remove the pair to the discard pile. Play a wall tile that exactly matches (in shape and color) an opponent's wall tile. Once all the players have at least two tiles in their castle grids, you may use your turn to attack an opponent's castle instead of building onto your own. Towers are placed at the corners, walls are placed on the sides and a keep is placed in the center of a 3 x 3 grid (three tiles across by three tiles down).Ī keep must match the color of any other tile currently in the castle. The first tile placed in your castle must either be a wall or a tower.Īfter the first tile is placed in the castle, any new walls or towers must be placed adjacent to existing walls or towers by matching either the color or shape (or both color and shape) of the existing adjacent tile. ![]() Place as many tiles from your hand as you wish, following these rules: If the draw piles ever run out of tiles, shuffle the discard pile to make new draw piles.
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